Dev Blog #18 Social Features

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General Chat Features You will be able to chat with your friends at any time. In 1v1, you can’t chat with your opponent, unless he’s on your friend list. In 2v2, you can chat with your ally, even if he’s not on your friend list. Guilds They won’t be called guilds, but this is the option to invite people you … Continue Reading

Dev Blog #17 Ways to Play

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Here is a brief overview of what game mods we’re planning for Phageborn. Some of these will come sooner, others may come later, depending on how the game is developing. MULTIPLAYER Ranked / Unranked This mode is probably well known. Climb the ladder, or go to casual and try out some new decks and builds. Or go to ranked and … Continue Reading

Dev Blog #16 Future Support

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Future support While it’s still quite early, let’s talk about some of our plans for future support. We understand the importance of post-launch support which is necessary to keep a card game vibrant and fresh and we are fully committed to do so once the game enters Early Access. Here’s a small tease of what you can expect after Phageborn … Continue Reading

Dev Blog #15 Progression and Card Unlocking

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In this blog, we’ll go a bit more in-depth how you’ll be acquiring cards. The primary way to acquire cards is just playing the game. Every game you finish will give you experience points, which go towards your account level progression. With each level you’ll earn a faction upgrade point and a neutral upgrade point. These points will be used … Continue Reading

Dev blog #14 Monetization Plan Reveal

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Phageborn will feature gameplay content – cards and avatars – that will only be unlockable by playing. This means we will be adopting a premium, buy-to-play monetization model. Why are we doing this? We wanted to do something a bit different for our game, to make our gameplay be pure gameplay. Instead of playing to acquire random content you might … Continue Reading

Dev blog #12 The Many Keywords of Phageborn

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Phageborn has a lot of keywords. Some of them are faction specific, but most are general ones  that will appear all around the game. When designing keywords, we don’t wish to fundamentally change some basic gameplay functions, just expand upon them. Here is an overview of the ones featured in our gallery so far. ON PLAY An effect that happens … Continue Reading

Dev blog #11 Vestige Mechanics

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Vestige… once great guardians, their sense of „protection“ seems to have gone the wrong way. From the sneaky and devious Oblivion we move to, well, another sneaky and devious faction- the Vestige. They’re here for the long game. While they can afford to be patient, you might not have that freedom when facing the Vestige witches. Vestige are linked with … Continue Reading

Dev blog #10 Faction Flavor: Oblivion

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Oblivion… just their name alone gives me pause. Unknown entities from a world unlike any other… Moving on from the honourable and brute Drakkoriths we come to the scheming and devious Oblivion. What they lack in pure power they make up with cunning and preparedness caused by their environment of constant evolution and adaptation. Their link with another dimension gives … Continue Reading

Dev blog #9 Drakkorith Mechanics

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The Drakkorith are said to be unstoppable warriors. Learning their tactics will benefit me greatly. The Drakkorith. Disciplined. Loyal. Savage. They are unstoppable warriors that excel at melee combat. Their military prowess is unmatched. Their generals are legendary. Lets see how these qualities were transferred into cards. Drakkorith soldiers are disciplined and savage warriors. Brute strength is the name of … Continue Reading